Senior Product Manager - New Games
hace 5 días
Barcelona
WildCard is scaling casual, ad-monetized, retentive mobile games. We're profitable, growing, and entering our next phase of expansion: scale our unique approach and structure that makes us hyper-effective. We don’t just make games. We systematize success. Our model is designed to produce highly engaging, repeatable, and scalable casual card and board games. We focus on fast execution, data-driven decisions, and efficiency. The Role Own the core gameplay experience for our new game development team. Your job is to make the most engaging version of a game first before layering in monetization or meta-features. You’ll work with a small, fast-moving team to ship 3-4 high-quality core games per year. What You’ll Do • Own core gameplay design. loops, progression, and mechanics., • Focus on engaging, rewarding gameplay., • Collaborate with engineers & UI/UX designers to build, test, and refine mechanics., • Run structured AB tests on FTUE flows, AI behavior, and control schemes., • Iterate quickly based on data., • Work within WildCard’s model to leverage existing tech stacks for scalable success., • Help define best practices for rapid, repeatable game production. Who You Are You thrive in fast-paced environments where execution matters more than endless brainstorming. You know how to make a game feel great without overcomplicating it. ✅ You move fast but smart, testing and refining without over-engineering. ✅ You focus on what engages players, not just what looks cool. ✅ You have a strong product mindset, balancing creativity with execution. ✅ You understand F2P retention loops and how to design for replayability. ✅ Willing to report to and collaborate with someone in Seattle, while most of the team is in Europe. Must-Have Skills • 3+ years in Product Management or Game Design., • Proven track record designing and optimizing core gameplay., • Strong data mindset. Comfortable with AB tests, telemetry, and retention metrics., • Experience in casual F2P games, with a focus on gameplay and session design., • Comfortable working on a Western European work schedule., • Bias for execution. You iterate, refine, and ship fast without perfectionism getting in the way. Bonus Points • Experience with casual board & card games (Dominoes, Spades, Solitaire, etc.)., • Knowledge of AI opponent design or procedural difficulty tuning., • Background in economy and monetization design, even if this role is gameplay-focused., • Experience in fast-moving game studios or mobile publishers.