Game Designer / Solo Builder / Indie Game Creator
hace 19 días
Barcelona
Bring weird, beautiful, brilliant game ideas to life – end to end. Hybrid – 3 days on-site (mandatory) Full-time or Freelance 3–5+ years designing games | Mid to Senior About the Role We're looking for a designer-builder hybrid – someone who can take a raw idea and turn it into a playable, surprising, finished game. Not a paper designer. Not a pure programmer. A creative force who has shipped at least one full game and knows what it takes to design a project end-to-end: concept, mechanics, systems, feel, art direction, and the small thousand decisions in between. If you're entrepreneurial, opinionated about what makes games good, and you'd rather build than talk about building – keep reading. What You'll Do ️ Own game concepts end-to-end – from one-line pitch to vertical slice to shipped prototype ⚙️ Design the core loop: mechanics, systems, progression, economy, feel ⚡ Prototype fast and break things – kill bad ideas early, double down on what's fun Collaborate with a small team (or work solo when needed) and wear multiple hats without complaining about it Define the creative vision: art direction, tone, narrative beats, audio mood – even when you're not the one executing every piece Use AI tooling aggressively to ship faster: vibe coding, asset generation, rapid iteration. Must-Haves ✅ 3–5+ years of hands-on experience designing video games (studio, indie, or both) ✅ At least one shipped game you designed 360° – mechanics, systems, feel, the whole thing. Released, jam-finalist, demo on Steam/itch.io, or comparable ✅ Entrepreneurial mindset – you make decisions, you ship, you don't wait for permission ✅ Strong design taste: you can articulate why a game feels good or doesn't, and back it up with examples ✅ Creative range: we care more about cool, weird, original designs than résumé prestige ✅ Working portfolio – playable links, design docs, postmortems, devlogs, or jam entries we can actually look at. Highly Valued AR / VR game design experience. Spatial design, presence, comfort, immersive interaction – if you've shipped or prototyped for Quest, Vision Pro, PSVR, or comparable platforms, we want to hear about it. Highly valued. Vibe Coding experience (demonstrable). If you can ship working game features by collaborating with AI coding agents – Claude Code, Cursor, Windsurf, or similar – show us what you've built. Major plus. 2D or 3D animation skills – character animation, juice, game feel, VFX. Whatever brings games to life. Coding chops in Unity, Unreal, Godot , or comparable engines. Not looking for a senior engineer, but you should be dangerous enough to prototype your own ideas. Nice-to-Haves (Optional) ✨ Demonstrable GenAI experience for asset creation – image, 3D, audio, animation pipelines. Show us a workflow, not just a buzzword Experience publishing on Steam, consoles, or mobile Background in game jams (Ludum Dare, GMTK, etc.) or self-published indie work Community-building skills: devlogs, social presence, ability to talk publicly about the work Audio design or composition – bonus points if you make your own music. How We Work Small, fast, scrappy. Few meetings, lots of building. Open to full-time or freelance. We adapt to the right person, not the other way around. Hybrid model: 3 days on-site per week (mandatory), the rest remote. We believe great games are built shoulder-to-shoulder – sketching at whiteboards, playtesting together, riffing on bad ideas until they get good. AI-native workflows. We expect you to use the best tools available – and help us improve our pipeline. How to Apply Send us links – not just a CV. We want to play your games , read your design docs, watch your devlogs, see your jam entries, look at your animation reels. A short note explaining what you designed, what you learned, and what you'd build next if money were no object goes a long way. If you have vibe-coded prototypes or AI-generated asset pipelines to show, lead with those.