Advanced Rendering Software Engineer - American Football - C++
hace 9 días
Madrid
ph3Description Requirements /h3 pElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. /p pJoin us at Electronic Arts, where you will help us inspire the world to play by building immersive, authentic NFL experiences for millions of players. As part of our EA SPORTS Madden NFL team, you will collaborate with experienced Designers, Artists, and Engineers to create modern rendering technology and life‑like visuals. You will report to the Technical Director and contribute to the architectural design and implementation of graphics features across multiple platforms. /p h3Your Responsibilities /h3 ul liYou will research and implement rendering techniques. /li liYou will create reusable and flexible rendering technologies. /li liYou will help establish technical design specifications. /li liYou will design and implement code, pipelines and other rendering‑related sub‑components and packages. /li liYou optimize rendering modules of a game engine. /li /ul h3Your Qualifications /h3 ul li5+ years of experience with C++ and real‑time rendering development for games or interactive applications. /li liBachelor's degree in Computer Science or related field, or equivalent training and professional experience. /li liExperience with shaders (HLSL/GLSL) and graphics APIs for PC or Console platforms. /li liFamiliarity with profiling tools (Renderdoc, PIX, Razor) and optimizing features. /li liProficiency in Calculus or Linear Algebra. /li liExperience shipping at least one title on PlayStation, Xbox, or Nintendo consoles, or working on large‑scale projects is helpful. /li liExpertise in several of these fields is an advantage: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture. /li liFamiliarity with graphics hardware, or working knowledge of the latest version of DirectX is a significant benefit. /li /ul h3About Electronic Arts /h3 pWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. /p pWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. /p pElectronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. /p /p #J-18808-Ljbffr