LEAD PROGRAMMER
hace 4 días
Seville
ppThe Game Kitchen is looking for a talented and experienced bLead Programmer /b to join our team. As a Lead, you will not only write clean, performant, and scalable code, but you will also architect core game systems, establish engineering best practices, and mentor technical talent within an agile, highly collaborative, and creative environment. /p h3Responsibilities /h3 ul libTechnical Leadership Architecture: /bDefine, architect, document and maintain robust, scalable, and extensible technical foundations and gameplay systems using bUnity and C#. /b /li libTeam Management Mentorship: /bLead, mentor, and inspire the programming team. Conduct code reviews, foster professional growth, and cultivate a culture of technical excellence and psychological safety. /li libCross-Discipline Collaboration: /bWork closely with Production, Game and Level Design, and Art departments to evaluate technical feasibility, break down design requirements, and ensure optimal implementation of creative visions. /li libPerformance Optimization: /b Oversee and execute profiling, memory management, and optimization strategies across target platforms (Console and PC) to maintain rigorous performance and frame-rate standards. /li libWorkflow Tooling: /b Design and improve internal pipelines, editor tools, and build systems to streamline development workflows for programmers and designers alike. /li libRisk Mitigation RD: /b Identify technical risks early in the production cycle, propose actionable solutions, and prototype critical systems or innovative technical solutions. /li /ul h3Requirements /h3 ul libProven Track Record: /b At least 7+ years of professional experience in video game development, with a definitive requirement of having participated in the development and shipment of at least two commercially released games in an engineering capacity. /li libUnity C# Mastery: /b Deep, authoritative knowledge of the Unity engine ecosystem (including advanced profiling, memory optimization, graphics pipelines, and multi-platform deployment) and expert-level proficiency in C#. /li libSoftware Engineering Excellence: /b Strong foundations in data structures, algorithms, architectural patterns (e.g., OOP, DOD, ScriptableObject-driven architectures). /li libLeadership Experience: /b Prior experience leading engineering teams, managing task delegation, conducting technical evaluations, and managing version control systems (Plastic/Perforce) at an enterprise level. /li libCommunication Skills: /b Exceptional ability to translate complex technical constraints into clear, actionable concepts for non-technical team members. /li libLanguage Proficiency: /b Professional working proficiency in English, bminimum B2. /b /li /ul h3Preferred Qualifications /h3 ul libConsole Deployment: /b Hands‑on experience optimizing and shipping titles on Nintendo Switch, PlayStation, and Xbox ecosystems. /li libGameplay Physics Systems: /b Experience developing custom physics controllers, complex state machines, or combat‑centric gameplay systems (ideally within 2D or action‑platformer paradigms). /li libAgile Frameworks: /b Strong familiarity with Agile/Scrum methodologies, sprint planning, and project management and documentation tools like Jira and Confluence. /li libShaders Rendering: /b Basic to advanced knowledge of HLSL/Shader Graph and custom rendering techniques within Unity’s URP. /li libAesthetics Alignment: /b A genuine appreciation for dark fantasy, 2D games retro‑inspired mechanics, or high‑quality pixel art aesthetics. /li /ul h3Additional Information /h3 ul libType of contract: /b Long‑term position. 40 hours/week contract. (Spanish Residency is a must) /li libSalary: /b From €48k gross annual salary, commensurate with leadership experience and technical expertise. /li libLocation: /b We are based in Tenerife and Seville. For this role, we have a preference for candidates located in or able to work from our bSeville office /b to facilitate core technical leadership, though hybrid/remote options are fully available. /li libTravel: /b You might be required to attend up to 2 per-team and 2 company‑wide team‑building activities each year, travel and accommodation provided by the company. /li /ul h3Company Perks /h3 ul libGet a piece of the cake: /b The Game Kitchen distributes 90% of annual profit with its long‑term employees.* /li libHealth Insurance /b with dental supplement. /li libYour mental health matters: /b we pay for the appointments you make through our psychological partner. /li libCommuter Food Allowance /b: An economic bonus to cover food and transportation expenses if you are working in one of our two facilities. /li libFamily Support: /b Economic help for your child’s daycare up to three years old. /li libHousing Assistance: /b Help for the acquisition of your first home in Seville or Tenerife. /li libInclusive Environment: /b Open‑minded, trans‑inclusive feminist working environment. /li /ul /p #J-18808-Ljbffr