Job description
We're looking for someone with both technical expertise and strong creative instincts to support look development on early-stage animated projects. You should be comfortable taking concept art or reference images and translating them into production-ready assets, while also iterating on style and quality using your own design sensibilities and feedback from the creative team.
We’re specifically seeking artists proficient in Blender and/or Houdini, with flexibility around the rendering pipeline.
This will initially be an ad-hoc, freelance position. Rate negotiable, based on experience.
This role would entail:
• Generating conceptual renderings based on creative briefs
• Creating artist-ready assets for wider production use
The kind of artists that we’re looking for:
Where others add geometry, you add a shader - you’re able to think like an artist whilst having a strong technical foundation
An iteration maestro - the patience of a saint… sometimes the brushstrokes are just, a pixel too thin. Or too fat? Or maybe they were actually right to begin with..? Either way, you’re happy in the process of refinement.
Self-motivated and independent whilst also being able to work as part of a team - with, of course, a near psychic ability to interpret producer/director notes.
Role Requirements
Great communication and time management skills
Experience of working within a creative team, to briefs and deadlines
Eligible to work for a UK company
Understanding of stylised 3D rendering and principles of environment design is key
Although this job will be primarily remote working, we do hold a premises in Bloomsbury making in-person collaboration possible.
This will initially be an ad-hoc, freelance position.
Rate negotiable, based on experience.