Technical Artist - Unity
8 days ago
Cambridge
Technical Artist (Unity) £55–65k + benefits | Cambridge / Suffolk Looking to make your mark in a growing team where your technical artistry actually shapes the product? You will need experience in Unity for this role Who They Are This is a well-funded, fast-moving tech business building cutting-edge interactive experiences powered by AI. Their in-house team blends artistry and engineering to create expressive, real-time 3D characters — and they’re scaling up. With a collaborative culture and a clear product vision, they’re offering the chance to get in early and help shape something genuinely innovative. This role offers the chance to work on expressive, AI-powered 3D characters — built in-house using industry-standard tools and the PBR pipeline — and bring them to life in real-time. You’ll be the bridge between creative vision and technical execution, with the autonomy to improve workflows, performance, and visual fidelity from day one. What You’ll Be Doing • Building shaders, VFX, and lighting setups using Shader Graph and Unity systems, • Supporting facial animation pipelines — visemes, blend shapes, lip-sync, • Creating tools and scripts to streamline workflows for artists and animators, • Integrating and optimising 3D assets, rigs, and animations in Unity for real-time performance What You’ll Need to Bring • 4+ years as a Technical Artist in Unity, ideally in games or interactive media, • demonstrable lighting and shading experience in Unity is essential, • Strong grasp of real-time asset workflows, lighting, VFX, and optimisation, • Hands-on experience with Shader Graph, post-processing, and Unity HDRP, • Solid understanding of animation pipelines — rigging, blend shapes, viseme integration