GPU Software Architect – Vulkan / DirectX / Graphics APIs (Graphics & GPU Architecture)
hace 2 días
Cambridge
GPU Software Architect – Vulkan / DirectX / Graphics APIs (Graphics & GPU Architecture) We are currently partnered with an innovative technology organisation developing next-generation GPU and graphics technologies. They are looking to hire a GPU Software Architect to help define and shape future graphics API features and GPU software architecture for advanced rendering workloads. Key responsibilities • Design and develop new features for modern 3D graphics APIs, • Investigate and evaluate enhancements to graphics APIs and their implications on GPU hardware and software architecture, • Draft API extensions and contribute to technical specifications and interface definitions, • Prototype API and interface changes to validate architectural concepts and workflows, • Collaborate with hardware architects and driver development teams to influence future GPU architecture decisions Key requirements • BSc, MSc, or PhD in Computer Science, Electrical Engineering, Graphics, or related discipline, • 4+ years of experience in GPU software architecture, graphics software, or driver development, • Hands-on experience with one or more modern graphics APIs such as Vulkan, OpenGL ES, DirectX 11/12, or Metal, • Strong understanding of graphics rendering pipelines, GPU architectures, and modern rendering workloads Keywords: GPU Architecture / Graphics APIs / Vulkan / DirectX / OpenGL ES / Metal / GPU Software / Graphics Rendering / Ray Tracing / Mesh Shading / Neural Rendering / Driver Development / C++ / Real-Time Rendering / Graphics Pipeline / GPU Performance / Graphics Engineering If you are interested in this position, please send a CV to By applying to this role you understand that we may collect your personal data and store and process it in line with our privacy policy.